A colorful rapid 3D-Platformer in which a stranded pilot jumps, climbs, and dropkicks their way through a magical island. Climb high towers, run across walls, and make dangerous jumps you deemed impossible!
Great little game that only lasts about an hour. Scratches that speedy platforming/climbing itch I have had since the mid-reboot tomb raiders. Don't get me wrong, I love Sokpop, but this is one of the few I have opened and stayed addicted till the end.
One baffling bit of design that you can't look up and down. I am absolutely confused at this decision...
I enjoyed it, but found the difficulty a bit unforgiving toward the end. I got stuck and ended up having to watch the rest of the game on youtube. Does anyone know what those blue targets with the checkmarks are for? The game is short, sweet, and simple. Looks good and plays smoothly.
I wanted to like Popo's Tower, I really did. Unfortunately, every second playing it hurt my eyes, with what is easily the most obnoxious filter I've seen in a game.
The platforming was unpredictable, frustrating, and unnecessarily punishing. Jumps seem impossible, then turn out to be solvable if you jump directly into a wall then run diagonally upwards....
A nice bite sized platformer. The platforming is fun and the map is small enough to be simple but large enough without being confusing. Sadly I got softlocked on the final platforming area by dropping an item and then dying which put me at the start of the zone without the item, and to get back to that area where I dropped it I needed to have that item....