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Picross 3D: Round 22015

Picross 3D: Round 2

2015 Nintendo84Great

Playtime

LongIt typically takes about 60 hours to finish the game.

Playable on

Game modes

Details

Launch
October 1, 2015
Publisher
Nintendo
Themes
-
Genres

Overview

Chip away at a three-dimensional block puzzle to reveal the object hidden within. Only this time, blocks can be painted with two colors of paint to mold detailed shapes. Enjoy more than 300 puzzles at the Cafe or even tap compatible amiibo figures (sold separately) to solve 10 more puzzles hiding secret Nintendo characters!

Screenshots

Screenshot for Picross 3D: Round 2
Screenshot for Picross 3D: Round 2
Screenshot for Picross 3D: Round 2
Screenshot for Picross 3D: Round 2
Screenshot for Picross 3D: Round 2

Reception

The new chapter in the Picross series keeps presenting its challenging nonograms now with additional features that will certainly please its players. The quality of the puzzles, along with their fine-tuned difficulty curve that make them easy to learn but challenging to master will bring a welcome addition to the games collection of any player who enjoys...

Puzzle games definitely have a niche audience, but Nintendo and Jupiter have definitely found that audience on the 3DS. Its reputation as a platform for anyone and everyone has opened up the games to many more players. With Picross 3D: Round 2, there's nothing here to set the world on fire, but it's still an extremely solid, addictive, and enjoyable...

Nintendo and HAL labs could easily have just made the same game with more puzzles, and nobody would have been upset by that. Instead they’ve upped the complexity, creating a damned near perfect sequel - and something genuinely unmissable for fans of logic puzzles.

Packed with content that will constantly wrack your brain, Picross 3D: Round 2 expands on everything that has come before in meaningful ways to deliver an unmissable puzzle experience.

Picross 3D: Round 2 provides a relaxing puzzle experience, while making you feel like a genius whenever you just “get” it – as any good puzzle game should.