Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!
Sure, the idea’s aren’t genre defining and the story itself is a bit of a cheesy romp, but when my biggest complaint is that the port to Nintendo Switch could really have done with narrative and UI text that isn’t minuscule, there’s not a lot wrong. Pathway is a wonderfully upbeat ode to adventure flicks of old. The deliberately arcane pixel art shines...
Pathway has a lot to offer. It’s got aspects of a tabletop roleplaying/board/resource management/strategy game all in one. And while that may sound like a confusing mash-up, it’s executed quite well. Really, my biggest complaint is the steep difficulty curve, as each mission seems significantly more difficult than the one before it. While there are...
Pathway still overall does a great job of feeling like a procedurally generated Indiana Jones adventure, as you take a motley crew of 1930s adventurers on a quest to beat the crap out of Nazis and prevent cultists from unleashing doom. The variety of options, whether it's the lengthy list of characters, possible events, or combat scenarios, help make...
Elevator pitch time: Set off on an adventure with a party of your choosing with a wide variety of skills...
Pathway is a competent game. Just competent. Definitely not great, maybe not even good, but certainly competent. It's blend of randomized storytelling and XCOM-style combat is well done, but it doesn't prove to remain consistently entertaining in the long run. Those of you who are absolutely starved for this kind of game may want to cautiously investigate....