Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
The amount of effort seen here gives me hope for Capcom’s future attempts at reviving classic titles, as Onimusha: Way of the Sword, the latest title of the once dormant franchise, comes back in the best way possible as it very well might be my game of the year contender.
Despite its flaws, Onimusha is one of the most fun games of the past nine months, in all its imperfections. This is thanks to a well-structured, well-built combat system, incredible direction, and a damn charismatic protagonist we already miss.
Onimusha: Way of the Sword is a successful comeback for the long-dormant series. Its fluid combat makes one-on-one duels the game's strongest moments, even if chaotic fights against groups, linear levels and some needless backtracking hold it back.
Onimusha Way of the Sword is an extremely solid hack and slash action packed game with a lot of button bashing combat in between the far more technical boss battles (which can be brutally punishing on the normal difficulty setting). Casual gamers might struggle here while seasoned veterans of Soulslike games like Sekiro or Bloodborne will love this...
Its highs are so high I think it’s well worth traversing the valleys to get there. But those valleys are wide and they’re not getting any narrower. Every once in a while you need to remember that the cookie is every bit as important as the cream in an Oreo, that you need something solid to chew on to enjoy yourself. Onimusha is a tasty cookie, I just...