One Step From Eden combines strategic deckbuilding and realtime action with roguelike elements. Cast powerful spells on the fly, battle evolving enemies, collect game-changing artifacts, make friends or make enemies. Make it one step from Eden, the last shining beacon of hope in a bleak post-war world. Fight alone (or with a friend in co-op) and lead your character down a path of mercy or destruction.
Features:
- Deckbuilding with 200+ spells & 100+ game-changing items
- Action deckbuilding, a blend of bullet hell action and card game strategy
- 8+ Playable characters and Bosses
- Life or death choices with alternate runs and endings
- Unique evolving enemies that get ingeniously more difficult
- Procedurally generated worlds and battles
- Local co-op and PvP
- Full controller and keyboard & mouse support
- Steam Workshop & mod support
One Step From Eden manages to combine the strategic satisfaction of deckbuilding with the chaotic fever pitch of an action game and wraps it into a snug package of player choice. It might feature all the randomness that the genre is known for, but it puts the ball squarely in the player’s court about what to do with it, and that’s pretty magical.
One Step From Eden is a very fast card roguelike game with a great and memorable bosses, the main problem of which is a very slow progress in gaining abilities and new variations of characters.
Personally, I say readers should absolutely pick up One Step From Eden and play with it... A ton of time can be put into this one.
While I can't say it perfectly achieves everything it goes for, One Step from Eden provides a style of game that I can't get anywhere else. It does well to differentiate itself from its inspiration, Mega Man Battle Network, through its challenge, its style, its pacing, its gamefeel, its gameplay variety, its skill ceiling, and its tone. While there...
One Step From Eden definitely captures the complexity and crunchy bones of what made Mega Man Battle Network so different and, with enough effort, it could be a roguelike worthy of standing next to its contemporaries. Unfortunately, there is enough holding it back and the challenge is so hard to overcome that I don’t think it’s a game that most players...