OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skillful RAD Mode! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face*. Compete across the world in all modes to get the highest scores on every Level and Spot. Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score.
OlliOlli clearly stands out as a fun, addictive, frantic and extensive game, free from boasting grandeur but very involving nonetheless. The cross-buy possibility is another point in its favour and hopefully something that will become more disseminate in the future. It could have landed earlier on Nintendo's eShop, but this doesn't make it any less...
The important thing to take away is that OlliOlli is finally on Nintendo platforms, and it plays, looks, and sounds just as impressive as it does on other systems. It's easy to get into, but mastering it and doing everything the game has to offer is a long journey — one that may frustrate at times, but one that will reward you immensely. There really...
OlliOlli was addicting, frustrating, and a downright enjoyable title. I was put off having it on console at first and not on a handheld on the go, but I think no matter what platform you play it on, you're going to find yourself having a great time. It was a pleasant surprise that made me all the more happy there is a sequel.
OlliOlli is a fantastic indie title that fills a great void for anyone with a love of skateboarding titles. It contains a tonne of content and anyone will easily get their money's worth with this 2D runner title. The main major drawback is its extremely frustrating controls - there are dozens of buttons on the One controller, so at least use more than...
The Wii U version also supports Off-TV play on the fly, or will show you your sub-missions much like the touch screen does on the 3DS version of the game. While the 3DS version of OlliOlli is very solid, if I had to choose between the two, the Wii U is the clear winner. With (to me) more responsive controls, better graphics and colors, and higher audio...