Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes the player on a magical journey across the vast world of Gaia, brimming with mythology and lore. A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Will the hero be able to unite the Owrus, Gillfolk, and men in a fight for the fate of the world?
Oceanhorn 2 isn’t very original. But freed of being directly and easily compared to the original by finally arriving on different systems, it’s much easier to appreciate just how strong of an imitation it is.
Oceanhorn 2: Knights of Lost Realm leaves a bit of a sour taste, thinking of what it could have been. Just a little extra effort in the combat system and more freedom in platforming could have made it a great game instead of just decent. Cornfox & Brothers’ work is enjoyable if approached with the right lightheartedness and overlooking evident flaw...
Oceanhorn 2: Knights of the Lost Realm is not Zelda, nor does it pretend to be, although it may not seem so at first glance. It is true that it has elements that resemble the experience of Nintendo. Far from comparisons that can sometimes be unfair, we can not fail to comment that we have in front of us an extensive game that will give us a lot of ...
There isn’t a whole lot original about Oceanhorn 2, it very proudly wears its inspiration to the The Legend of Zelda: Wind Waker; not on its sleeve but its cosplaying as Link. This isn’t a bad thing at all, as I said above there aren’t very many of these games on Xbox (which is really sad btw). More than that because it doesn’t have a rage inducing...
With impressive visuals, great voice-over of characters, and a beautifully realised world, it’s easy to forget this is a port of a mobile game.