"Night Call is a new kind of non linear narrative and noire game taking place in Paris, France.
Using the real city map (~105 km² or ~40.5 mi²) and the intimacy a taxi can offer, players will meet numerous and unique passengers to talk with. Some of them know things about the killer, others pretend to know things, and some just need to talk to someone.
More than just telling a story, Night Call also aims to show the city of Paris like it is in reality. A bit far from the usual cliché of the city of love. A gigantic city, always in movement, and full of very different people. Every one of them has a story to share. Put together, all these bits of stories will create a unique experience on the way to find the killer's identity."
A stylishly presented, adult-themed adventure that explores the night life of Paris in thought-provoking but agreeably quirky detail.
Despite its numerous technical glitches, Night Call leaves a strong impression and I’m positive that with a couple of improvements it will definitely rise above.
Night Call shines at conversations and falters at gameplay
Night Call may draw you with its murder mysteries, but you'll keep playing to learn about its numerous, interesting characters. It's incredibly well written, if a bit pretentious in the best way. Unfortunately, it's numerous glitches may frustrate players too much to keep playing.
An initially fascinating murder mystery that descends into repetition for its final two-thirds. A real shame.