Neversong is one of those games that feels like an impactful and interactive art piece rather than the kind of title you envelop yourself in for hours and hours at a time. As with many indie projects, you can tell it was crafted with great care and a message that doesn't need a lot of time to register. I enjoyed it and would recommend it to anyone looking...
Neversong is a litany of missed opportunities, poor design choices and an underwhelming story. However, anyone looking for an inexpensive and time-respecting source of chills and nerve-tingling horrors will find something to enjoy in the journey--if not the destination--of Neversong.
Although visually charming and despite the unique atmosphere, the game world feels somehow empty. Most of the gameplay relies on the same simple ideas which are repeated from start to end. Although it requires precision from the player, Neversong does not offer the control scheme to support such a need.
This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea...
Neversong is a dark and thrilling tale with a child-like twist, exploring human emotion in a world without adults. The dark storyline contrasts starkly to the beautiful score and artwork, the clear influences from Tim Burton and The Legend of Zelda creating an immediate connection and sense of nostalgia.