CODE OR DIE! Hack enemy systems & survive the security response by engineering lethal bullet-heaven algorithms. Your brain power determines your firepower across 150+ programming nodes. Debug your failures. Optimize your code. Complete the heist. HACK THE PLANET!
It is fun but it is very easy to create exponential amount of objects, way too many for the game to handle.
Thus is it unplayable once you figured out how it works.
I is just too laggy.
I am wondering why this problem was not one of the main concerns in development
A decent game that I wish was better overall. A good and fun core concept that needs a better game surrounding it.
Somewhere between a bullet-heaven and a rogue-lite, without having fully committed to either.
The basics are totally fine, looks fine, move and shoot, and the visual programming conceit for your loadout really is a fun system.
But progression...
Doesnt even have an ingame resolution setting. Doesnt work right at all on an external screen on steam deck. In 2026. From a German game company. Wheres the oh so infamous German quality control. And if one forces the correct 1080p resolution it works until one gets to the end of the first adventure and then one gets stuck. And Ive already tried with...
I shot a guy and made him shoot so many bullets the game crashed.
12 out of 10.
Nice litle game to play with controller for a few rounds a day.
Combining mechanics is the most satisfying when you get that build to pop off.
You know you have a good build when you drop the game`s framerate down to one frame per second.