Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Dying game. I don't regret buying it or anything it's nice as an idea but it's been years of early access, painfully slow development, and the fact they are probably never going to finish the original campaign that would blow this ♥♥♥♥♥♥ homeworld knockoff we got as a replacement out of the water and make this a genre changing game. I wouldn't count...
Complicated as hell, but extremely fun once you earn your Ph.D in naval astrophysics & defend your dissertation from all of those incoming torpedoes.
I played a bit of this game when it first came out and it seemed pretty fun! It was a bit intimidating, so I didn't stick around long unfortunately. Got 9~ or so hours of it that I have on my profile during that time.
Completely forgot about the game and just tried it out again, read up on all the cool new features the game has, downloaded some fleets...
This game is still definitively an Early Access game, despite almost deceiving you into not being one by being decently polished mechanically. Whether that is a pro or con is up to you to decide, and this isn't the game's fault but modern games absolutely loving to put the tag on anything remotely live service. In this case it's a small dev hammering...
Nebulous: Fleet Command is what the name would imply, it's a space-fleet command game, with total three dimensional, multi-axis control. It has a ton of complexity, which is a double edged sword, however I like the game enough to give it a positive review. Blowing up ships in this game is an extremely gratifying experience, and the actual command aspect...