Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
Nadir: A Grimdark Deck Builder feels unfinished in parts, but fans of card-based battle games will be intrigued by the ingenious combat mechanism that forces you to balance your attacks against the threat of the enemy's retaliation.
If you like a very slow, difficult romp through a Hell-a-la-tattoo-parlour, Nadir's roguelike deckbuilding may be the game for you. But if you want something genuinely fun and interesting to play, you won't find it here.
Nadir: A Grimdark Deckbuilder seems like the developers wanted to make a roguelike and then decided to make a story-focused game halfway through without ever following through on that desire. If Black Eye Games had fixed some of this game's glaring issues, we could've had something cool here, but there are still much better options out there.
Nadir: A Grimdark Deckbuilder succeeds in delivering a visually beautiful experience, but the game around these gorgeously metal images doesn't feel like it had the same care as the art design. It is frustratingly difficult, a fact exacerbated by the inconsistently presented information and issues around how the game's controls were ported to the Switch....