Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.
Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard.
Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.
As a whole, Munin is fun. The gimmick of world manipulation is done well, and each level uses the mechanic to its full potential with some clever puzzles. The game length is nice, since it gives players plenty of levels to solve, and the different themes ensure that it's never long before a new mechanic is introduced to test the players. The presentation...
Munin delivers striking, if a bit crude, visuals and a pleasant soundtrack but is ultimately dragged down to the dragon's roots by technical hitches and design oversights outnumbered only by our titular protagonist's lost feathers.
Munin may be savagely difficult, but punishment gluttons will be raven about this carefully-constructed puzzle platformer for some time. Sadly, it's also savagely difficult to recommend spending £6.99 on a game that will cost less than £2 on mobile devices very soon.
[M]y personal feelings and challenges with this game aside, it really offers a unique style and a lot of content. If you are a puzzle game junkie this will offer a lot for you so check it out and get lost in the soothing magical world, everybody else, proceed with caution.
It won't light the gaming world on fire, but it's still a good way to spend a few hours when looking for something relaxing to play.