In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. “As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.
Throwing in the heart-melting cuteness of ASL fluent Quill, a career-best soundtrack from Jason Graves, and an emotionally resonant story, Polyarc’s upgrade exists to remind you why Moss was one of PSVR’s must plays.
Though a significant amount of time has passed since its original release resulting it not being quite as fresh as it was and its relatively brief five hour or so duration might frustrate those looking for a more substantial morsel, Moss nevertheless enthrals thanks to its extremely likeable heroine, superbly judged platforming adventure gameplay and...
Moss is one of those games that will not only re-introduce your VR headset to your entertainment center, but makes the argument that it should be there permanently. With fantastic world building and an endearing protagonist, Moss hits way above its weight — creating one of the few captivating, must-play stories on VR.
"Moss" creates another model for a successful VR game.
Moss is one of the most interesting experiences ever done on VR and has a main character that we deeply love: Quill. It may not be perfect due to the restrains of PS VR, but despite that, it's an excellent portrait of VR narrative and gameplay.