Mirror's Edge is a first-person action-adventure game focused on parkour and free-running. Set in a heavily surveilled city, players control Faith, a courier who traverses rooftops using wall-runs, jumps, and slides to deliver sensitive information. The gameplay emphasizes momentum and fluid movement over combat, with a focus on finding the fastest path through urban environments.
There isn't much to say about this classic. It is a pioneer of parkour games and one of the best in the genre. The level design is fantastic, and it is highly satisfying from both visual and artistic standpoints. The story is also excellent. All in all, it is a wonderful game that offers a short yet memorable experience.
Mirror’s Edge (2008) remains for me today a deeply nostalgic experience that hits right in the chest.
It hasn't aged a single day. I always come back and play from time to time without getting bored of it even I played so many hours. I feel the same for Mirror's Edge Catalyst that I own on EA App.
When the ambient, ethereal soundtrack by Solar Fields...
Hey kiddo, Handsome Jack here... and I just played Mirror's Edge, and apparently somebody looked at the concept of running errands and thought, “You know what this needs? Parkour, authoritarian governments, guns, and one extremely athletic woman who refuses to use doors like a normal person.” Finally, innovation.
You play as Faith, a runner who spends...
Mirror's Edge. You've all heard of it by now.
The way that development team DICE handled the Y2K-infused art direction and first-person parkour was insanely revolutionary for the time, which affected future games in the genre that I love (Titanfall, Dying Light, The Finals, and Severed Steel to name a few). But over time, games normally like this are...
I really wanted to like this game, but in the end it ended up frustrating me more than anything.
I know that I'm playing this game 17 years after its release, but I think my main critiques aren't necessarily due to technological limitations.
The core mechanics are good. They can be a bit janky and inconsistent, but after a bit of getting used to, parkouring...