MIO: Memories in Orbit is a 2.5D side-scrolling metroidvania platformer. Players control a robot named Mio who explores a vast spaceship called the Vessel, gaining new abilities such as wall climbing, dodging, grappling, and gliding while fighting machines that have gone rogue. Combat emphasizes aerial fighting, and players can equip modifiers that adjust their abilities at the cost of modifier slots. Currency called Nacre is used to purchase upgrades and is lost on death, and fast-travel devices serve as save points across the ship.
Don't expect to see in MIO: Memories in Orbit an innovative title that reinvents mechanics or fundamentally new aspects because you won't find it here, but the truth is that the game doesn't need to at any point either.
MIO: Memories in Orbit is outstanding. Douze Dixièmes have managed to nail the difficult balance between teaching players just enough while still stepping back and letting the player learn on their own in a world crafted to support them. The platforming is precise and challenging, but every obstacle is fairly designed, rewarding skill and perseverance....
A solid game in its own right with a uniquely gorgeous aesthetic, MIO: Memories in Orbit is marked by bizarre design choices and a lack of variety to combat.
MIO: Memories In Orbit is a deceptive experience that lulled me into thinking that it might be retreading some of the roads that had already been masterfully done by its genre-siblings, but only a few hours had me appreciating every crevice and finely realised detail throughout its lush world. It manages to stand all and establish itself as a fantastic...
With many great games, I am eager to shout from the rooftops to get as many people as possible to play. I sincerely enjoy Mio, but I’d also be extremely hesitant to recommend its rigors to all but very experienced players, eager for platforming, bosses, and exploration that are often more chore than satisfaction. However, if that kind of thing sets...