The Sea of Fates emerged from the destruction caused by apocalyptic events across the Might & Magic worlds, a chaotic multiverse where fragments of order fight to survive. This realm draws heroes and creatures from all eras into its swirling conflict. Among them, Sandro, the necromancer, uses the power of chaos and order to summon a void of nothingness, threatening to consume all existence. As players clash in battles for survival and dominance, they unknowingly play into Sandro’s dark designs, shaping the destiny of the multiverse.
Possibly the most greedy and predatory online card game I have ever seen in my life.
You get no packs to start with, only basic decks.
Quests give a pathetic amount of resources and packs cost too much.
You cannot craft cards.
Certain cards are locked, you can only get them from packs for a week and then they leave for months.
If you need a specific...
Typical ubiflop product, greedy and short sighted.
Stay away.
Ubisoft quietly reintroduced NFT slop to the game and are advertising "Token Trove" (a third-party NFT site) on their official website.
With that same subtlety, they also rebranded the game, presumably to either nostalgia-bait and / or capitalize on the terrible-looking Heroes 3 remake they're releasing.
Might & Magic Fates had potential, but that potential...
I don't write reviews often but this game needs one.
The monetization of this game is the most predatory, greedy and short-sighted I've ever seen in a card game.
I don't even know where to start... no crafting system for cards, you can sell leftovers only for a fraction (commons 1/100) of what a pack with 5 cards costs...
Then I discovered the NFT system...
Played one hour at a time for a few months now. Game was great at start, sure it needed grind to get cards but that felt ok, I totally get that the editor needs to make money out of the game.
But it's not anymore about grinding, it's about emptying your whole wallet to get ONE competitive deck, let alone a good collection.
I'm really disappointed by...