Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.
Metal Gear Solid - Master Collection Vol. 2 breathes new life into two of the greatest classics in video game history, allowing millions of fans of Hideo Kojima’s work to finally experience the conclusion of the saga by delivering the definitive version of Metal Gear Solid 4: Guns of the Patriots and a newly enhanced version of Peace Walker, featuring...
VR Missions may lack the narrative heart of what many love about Metal Gear, but in its sheer volume and insistence on segmenting and delivering a near endless supply of challenges, it proves to be a fascinating and worthwhile pursuit that helps you develop remarkable levels of mastery over its systems and pushes the series’ stealth gameplay to places...
At best, the Metal Gear Solid HD Master Collection is a cynical cash grab that is trying to repackage and resell you on nostalgia. There are very few reasons to part with your cash at this point: wait for a proper ground-up remake.
Metal Gear Solid Master Collection Vol.1 leaves a bittersweet taste in the mouth of whoever tries it. The fact that these games come back to life is extremely special, as they are some of the best in history and pioneers in their genre, everyone should give them at least a chance in their life. Of course, there is a lot of wasted potential, because...
In terms of drawbacks, there really aren’t many to speak of. For this release, lines of dialogue that directly refer to specific button presses are muted, which is weird, but understandable given the difference between the PS1 and Switch controller layout. And sure, the visuals could have been spruced up considerably to match the efforts fans have achieved...