Mafia III is an open-world action-adventure game played from a third-person perspective and the third entry in the Mafia series. Players control Lincoln Clay across a large recreation of the fictional city of New Bordeaux, modeled on New Orleans, tackling missions with a mix of gunplay, melee combat, stealth, and a cover system. Objectives can be approached in different ways, and players seize territory from rival criminal outfits and hand districts to their lieutenants. Period cars can be driven across the city, and the setting and licensed soundtrack draw heavily on the late 1960s American South.
Mafia 3 serves up picturesque vistas and a rocking soundtrack as a backdrop to a compelling, relevant story.
Mafia III is a smartly written and enthralling open-world action game bogged down by technical issues and a repetitive structure.
Mafia 3 has one of the best stories we've seen between the video games that released this year. However it suffers greatly from a repetitive gameplay experience, mediocre mechanics, and bad visuals. It's stellar story is not enough to make up for how disappointing everything else is.
I felt like I was playing Grand Theft Auto III. If I were rating the story and acting, I would put it at a 95 out of 100. But with all of the bugs and flaws in the gameplay, I am rating the entire package at 75 out of 100. I hope my feedback will be useful as a reminder to developers that six months more work on a game can pay off with huge dividends...
With a fantastic story at its centre, it's such a shame the open world is quiet and unappealing, and the control system struggles in hostile environments.