In Mad Max, the player takes on the role of titular character Mad Max; a dangerous melee fighter and can use his attacks to kill almost anyone. His weapon of choice is his shotgun. He is assisted by another man called Chumbucket. Chum mainly works with Max to build and upgrade the Magnum Opus vehicle.
Mad Max will feature a variety of weapons which Max can use to defeat enemies. Though the shotgun is Max's weapon of choice, ammo is scarce, and so melee options are the smarter way to go. The 'thunderstick' is an explosive weapon that can be lanced into an enemy's chest, crackling like a lit dynamite fuse before blowing the victim to smithereens. The Harpoon is also one of Max's favorite weapon though it can only be used in-vehicle with Chum riding along. Max's Magnum Opus can be combined with a speedy V12 engine and powerful ramming ability to destroy enemies's vehicles and weaponry. When simultaneously driving and aiming, the game enters slow-motion and allows you to toggle between targets....
It isn't a bad game and there is entertainment to be had, but the lack of variety in this world and some drawn out moments keep it from greatness.
Avalanche's take on George Miller's post-apocalyptic wasteland is replete with striking visuals, basically enjoyable busywork, and not much else.
What you have here is a decent, if flawed game. And it's been released into a market with some really stunning games in the same genre. If you've bought it, and are playing it, the chances are you're having fun and not regretting the purchase. You would, of course, tick Yes when asked if you like it. So would I.
Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.
Mad Max isn't a terrible game — it's actually well crafted. The problem here isn't that it's broken or unplayable but that it's just boring. It feels a game that should've released three years ago when designers hadn't mastered the open-world formula or reiterated on it hundreds of times already.