Six towers - each hiding a mask that grants the power of a natural element. Obtain them all by navigating through a set of increasingly-difficult twists and turns in Linked Mask, a captivating call-back to the olden days of the Game Boy era.
TL;DR This is a very difficult platformer with inpsiration from Kaizo games, such as 'I wanna be the guy'. If you still want to go into the game with that knowledge and expectation, I think you will have a great time.
This is a Kaizo game, or platformer with emphasis on difficulty, and that difficulty may be alienating to most. If you enjoy very difficult...
Negative reviews are not fair to the game, and even less so if people don't play beyond 7 minutes, it's not a game that can be judged with so little play time, nor does the fact that people are unwilling to learn the game's mechanics make it a bad game.
The art is beautiful, the soundtrack is beautiful, the game is beautifully difficult, it's not for...
After playing further through the game I'm changing my review because I understand the game better now, and it is both better and worse than I initially thought.
Despite what the marketing implied, this is a kaizo game. Meaning that it's not only hard but purposely unfair. It's meant to feel like a practical joke, and while the early levels are lacking...
Summary
Linked Mask can best be described as untapped potential wrapped in a flawed skin. There is everything to love about this game but a few major flaws that unfortunately bring the experience way down. A player must give a game designer time to build their hook, and let them explain their idea through the game play. The downside of this is that...
This could be a great game however the physics need consistency for the slide jump momentum and the bugs and soft locks need to be fixed. I lost so much progress due to soft locks with no self kill option. That it caused me to return the game.
I may rebuy it again if it gets patched up cause I do love hard platformers.