Limbus Company is a darkly stylish turn-based strategy RPG from Project Moon, set in the same universe as Lobotomy Corporation and Library of Ruina. As the Manager of Limbus Company, you must command a crew of twelve "Sinners"—distorted individuals based on classic literature—aboard the Mephistopheles bus. Your mission is to retrieve the Golden Boughs, powerful relics scattered across the ruins of a dystopian City.
The game features a unique clash-based combat system where winning skill clashes is key to victory. Deep team customization is achieved through the "Identity" system, allowing you to assign different roles and skill sets to each Sinner. Uncover a grim narrative as you battle abnormalities, rival syndicates, and the inner demons of your own crew.
Let's start with the "negatives".
Most people are put off Limbus due to it being a gacha. Does this game have P2W? No. The only thing you are buying if you want to spend some money is the battlepass. And due to this game having seasons last almost a year, you'll be getting insane mileage out of this battlepass, because it has repeating levels after...
This game has incredible storytelling. The only limiting factor is that I can't adopt Don Quixote.
Cool game, but every time the canto releases they nerf the hard boss in part 3 into oblivion. I like taking my time (especially with the cantos becoming quite long!) but I just arrive to a hollow shell of what it was.
Please add a way to fight the original difficulty. You're already giving players the options to make things easier before the fight....
Going to be honest and keep it relatively short.
Is this a gacha? Yes.
Is it predatory? NO, laughably easy to get anything you want, rates are good and every character is entirely farmable (no rng you get boxes you can pick shards from of one of the characters and then just get whatever you want, and the boxes are PLENTIFUL).
Is it the best gacha on...
Despite the constantly growing quality of the story and gameplay, especially with the new mode in Canto X, PM keeps failing when it comes to community communication and standing their ground on their own game design decisions.
Both previous games — Lobotomy Corporation and Library of Ruina — were known for challenging the player, and people loved that....