Kingdom of Night is an 80s-inspired isometric action RPG where coming-of-age drama meets cosmic horror.
When a satanic cult unleashes the ancient evil Baphomet on the small town of Miami, Arizona, high school student John must fight through a night of demonic chaos to rescue his friends before the town is lost forever.
Choose from five distinct classes—Barbarian, Knight, Rogue, Necromancer, or Sorcerer—and customize your build with expansive skill trees, powerful loot, and unique equipment. Explore the town freely, battle terrifying Demon Generals in any order, uncover the stories of Miami's residents, and descend into massive demon lairs.
Face the apocalypse alone or team up with a friend in local co-op to save Miami before the night ends.
Kingdom of Night offers a nostalgic adventure, but its experience is undermined by repetitive gameplay and balance issues. The developers are actively patching the game, so significant improvements within a few months are a distinct possibility.
Kingdom of Night is an isometric hack-and-slash RPG that relies on its '80s setting and effective, if very dark, pixel art. The gameplay is solid, quest-rich, and technically polished, though not very original and weighed down by frequent respawns and consistently gloomy environments. Progression is satisfying and there's good variety, but the pacing...
A 1980s-themed ARPG, dripping in evocative themes and tight combat, with some UI and story drawbacks.
Kingdom of Night refines a bold premise into a near‑complete experience; an emotionally charged, neon‑soaked night that combines tactical ARPG combat with cinematic storytelling and memorable set pieces. The demo shows confident design across combat, class depth, worldbuilding, and audio‑visual identity, leaving only a few polish items between a great...
Bosses do feel challenging, but never to a point of being impossible. My first encounter with a boss resulted in me eating pretty much all of my snacks for health. The more you explore, the more items you can find to assist in fights: it turns out there's a multitude of strong weapons out in the world. Once I figured that out, battles became a lot easier...