We do not need to retread those games but instead forge new paths from the undead roots that they laid before. I think John Carpenter’s Toxic Commando does just that through its absurdly 80’s story to its explosive gunplay and addition of vehicles. It takes the zombie/horde baton and treads its own path, one that I thoroughly enjoyed.


John Carpenter's Toxic Commando
2026 Focus Entertainment72Good
Playtime
ModerateIt typically takes about 20 hours to finish the game.
Playable on
- GeForce NOW
- Steam DeckPlayable
- Steam MachineVerified
Available on
- −50%$24.99
- $39.99
Game modes
- 2–4 players
Details
- Launch
- March 12, 2026
- Developer
- Saber Interactive
- Publisher
- Focus Entertainment
Overview
Take control of one of the commandos, team up with your friends and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas as you save the planet.
Screenshots
Reception
- Metacritic72from 43 reviews
- OpenCritic73from 41 reviews
John Carpenter's Toxic Commando blends Left 4 Dead-style zombie blasting with systems borrowed from Saber's back catalogue. The results work well enough, but are undermined by flabby mission design and unnecessary meta-progression.
John Carpenter's Toxic Commando doesn't break out so much as cater to the Left4Dead-leaning, even with its more open-ended approach and use of vehicles. It works more often than not - just don't expect it to aspire to much more.
When everything runs smoothly, Saber Interactive's title effectively conveys the feeling of being in the middle of one of those apocalyptic films where the only priority is surviving yet another wave of the undead. However, the game's offerings, as they stand, are far too limited and quickly become repetitive. The project's underlying structure is solid...
John Carpenter's Toxic Commando delivers pure co-op chaos with confidence and flair. Massive hordes, satisfying weapon variety, inventive vehicles, and clever salvage/defense mechanics create consistently thrilling missions. Class progression, skill trees, and temporary heavy weapons encourage experimentation and strategic play. Performance dips are...













