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Reception

It is worth to give Iron Harvest a chance, at the very least for a great story campaign, unconventional setting and a childlike wonder of seeing mecha-teapots fight themselves to the death.

A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.

By borrowing solid mechanics from the best of the genre, Iron Harvest has the makings of a pretty good RTS. What pushes it across the finish line is a well-realized setting, a wonderful aesthetic, and a solid grounding in what sort of story it wants to tell. I personally wish it could have had more fun with the world, but that’s just me.

Iron Harvest is a throwback to one of the last golden ages of the genre, often feeling as old fashioned and crusty as that association entails, but frequently reminding us of the essential appeal of extremely large robots chilling out in timelines where they shouldn’t be.

While the game is certainly not perfect, for the developers’ second attempt at an RTS, Iron Harvest has a lot of potential. Once the multiplayer, competitive, and co-op features are added, Iron Harvest is sure to become a staple of the RTS genre.

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