A roguelike tower defence with a card twist! Protect your mine and rescue your crew after crash landing on a slime infested moon. Buy cards and booster packs, expand your tunnels, find crazy combos and squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!
This game was a surprise, its a challenging tower defence game! I don't remember the last time I actually lost my core. Having to balance upgrade rounds, digging rounds and when I am geared up enough to take on the boss was a fun experience, Also the amount of content in this game, from what I can tell, is far more than I would have expected. Worth...
The demo hooked me (which doesent happen too often to any great degree) and the main game has let me continue on my merry way.
As TD titles go, this is very interesting and different - you will have to think a lot as the game gradually educates you in its nuances. Not easy and I have lost a few games - interesting upgrades.
Can't wait to give it another...
there are some indie games that have a low amount but high percentage of positive reviews. with only an hour or two playtime for most reviewers.
this game here is different. it is a real game. it is not only for 30 minutes where you say "yeah, i'd like to support this indie game with a good review. might be good but not yet or not for me. so i will...
Greatly enjoying the game so far and it feels like there's a decent balance of difficulty. At a certain point you do tend to have your defences 'run away' from the ability of the slimeoids to be a threat, but at the same time you start having to deal with the pain of power restrictions and frankly: you've basically won the map at that point and are...
The mining adds an excellent twist on the standard tower defence mechanics, and there's a great amount of content packed in there for the price point.