Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?
Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
very good and amazing concept for a game... but OMG the confusion...
amd i in the enemy, am in myself, amd I an an upgrade inside and enemy within an enemy within myself all at once>
the layers... its just.. so much to keep track of.. You get hit at the beginning and you're inside yourself.. get hit again and you're deeper in yourself, but its still...