Play a third-person, story-driven game set in alternative Russia of the late XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
It's a shame that a game as idiosyncratic and thematically dense as Indika arrives on Switch in such a dire state. Its story and ideas linger long after the credits, offering plenty to reflect on. Still, this version is marred at every turn by technical shortcomings and visual compromises that diminish the impact of an experience that deserves far ...
Indika is a treasure of a game, an adventure that truly defies expectations. Constantly surprising and laudably bold in its subject matter, this story of a questioning nun and the devil in her head is among the best things I’ve ever played. A little dash of jank does nothing to take away what this game is - a landmark of strange and fascinating sto...
Honestly, I know little about Russian literature. I could tell you that it has elements of Dostoyevsky and that it hides under its history the great dilemma about the dichotomy that everything that is not religious is directly the devil, but that would not be my words. Indika is first and foremost a game. A game that is based on offering a curious,...
I loved Indika, even if I have the impression that some practical limitations held back the creative ambitions of its developers. Nonetheless, it is a game rich in ideas, drawing on Russian art and literature while reworking some of their recurring themes from a modern perspective that works especially well in a video game.
While we've got issues with some of the less than adventurous gameplay mechanics, in most other regards Indika is an absolute triumph. It teeters on a cliff edge, tonally, but never goes too far in any one direction. It never becomes preachy, or maudlin, or too silly for its own good. It's a wonderful balancing act, and one that it continues right up...