Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.
The good:
-The Gigeresque industrial filthy gory biomechanical horror aesthetic is very well done.
-Gameplay is fun. Enemies each have well-defined roles; weapons are varied and satisfying.
-Level design is excellent; no overreliance on arenas like a lot of modern shooters.
-The music is great. Episode 2 has the best music of the game.
The bad:
-The...
If Postal 1 had a baby with Quake 1.
This is a good game. There are no quick saves. At first, being old school Quake player, I have expected that there is fall damage, there isn't. You can't really die from falling. You can die if falling and getting swarmed by enemies but not from falling. Hasn't happened for me yet. Enemies vary which is good. Every weapon is good, revolver for example...
So much wasted potential with this game. Playing on the easiest difficulty is equal to extra hard on other games. I really had a hard time deciding whether to recommend it or not to.
I have to say i wouldnt. All the enemies just take every bullet and you can go through entire ammo supplies in different weapons on just one enemy. If the enemy health...
Pretty enjoyable boomer shooter FPS which I felt did a pretty good job of actually reminding me of the type of gameplay you got in games like DOOM 1 and 2 and QUAKE. I also got some Serious Sam feels because the game is overall a bit more linear then DOOM and later levels have larger enemy spawns plus arena sections. Episode 1 was the most DOOM like...