From the creative director of Dead Space and multiple Call of Duty campaigns comes Immortals of Aveum, a single-player first-person magic shooter set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion.
Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
Immortals of Aveum is polished to a high shine and just deep enough to leave a lasting impression.
Immortals of Aveum has the potential to be great, with its fun and varied combat, but is ultimately let down by a lackluster story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but repeatedly fails to capitalise on them, leaving behind an underwhelming mish-mash of underdeveloped mechanics...
The first-person shooter action of Immortals of Aveum suffers from a difficult-to-navigate control scheme and lackluster story.
Immortals of Aveum should be applauded for trying something unique and exciting. It’s not every day that a studio attempts to aesthetically reinvent the first-person shooter genre with its debut game, and it’s clear the folks at Ascendant Studios tried their damndest to make the “Call of Duty but with magic” concept work. But for all its overwhelming...