Marissa Marcel was a film star. She made three movies. But none of the movies was ever released. And Marissa Marcel disappeared. The new game from Sam Barlow, creator of Her Story.
Some writers have described “Immortality” as being about burnout or auteurism (the final few scenes can be read as evidence for that theory). But that’s not quite right, akin to saying Star Wars is about space. Artistry does not grant privileged access to decency or good nature. That is what the game is, not what it is about. It’s text, not subtext....
Immortality is a one-trick pony when it comes to gameplay, but there's a brilliant story buried beneath its hundreds of film clips.
Nothing less than a whole new genre of video game, that evolves the interactive movie into something that feels dynamic and excitingly different.
I’m not sure I’ll ever stop wondering about the snakes, the apples, and every other prop laced with subtext. I think that’s what Immortality set out to do; transform how many of us think about, and approach, all forms of media – as well as the people who play a part in shaping it, and shaping our lives in the process.
The non-linear narrative is a double-edged sword in Immortality, leaving us with brilliant moments of discovery but also points where the experience is "dismantled". Despite this, it is a truly unique game, essential for those who want to delve into the narrative possibilities of the medium.