A turn-based tactical RPG about a group of troublesome magic students. Use timing mechanics to power your spells and block attacks, explore the twisted halls of a vast magic school, fight challenging monsters and bosses, and uncover dark secrets never meant to be found.
Ikenfell captures the charm of its muses and adds its own flavor to create something unique and rewarding. It’s a clear labor of love, and the result was well worth the effort.
Ikenfell is a difficult game to adjudicate on. In terms of its storytelling and visual presentation, it is an enriching experience that always had me eager to know what was going to happen next. From a gameplay standpoint, it’s a dull slog that just feels like it needed more of a punch and a lot less padding.
Happy Ray Games succeeded in what they were aiming for with Ikenfell, I just wish they aimed a bit higher. The story doesn't pick up for a long portion at the beginning of the game, and the battle system is interesting but nothing groundbreaking. There is still some enjoyment to be had with Ikenfell, but it feels like it's missing some magic.
So, while I didn't play Ikenfell when I was 12 because, ya know, it didn't exist in 2004, this game somehow manages to capture an unassuming sense of nostalgia that comforted me throughout the entirety of my playthrough. It brought me back to being that jerk of a preteen, wondering if my crush would message me if my AIM away status was the right set...
There's a lot to love about Ikenfell: its characters, charming narrative, and polished strategic combat all come together to create something truly unique and magical. While it calls on themes from other pop culture titles, the story within is all its own. Slow at first, Ikenfell's true narrative starts to unravel as you meet new friends and unlock...