Human: Fall Flat is a physics-based puzzle platformer where players control a customizable wobbly human character named Bob. Using intentionally clumsy arm controls for grabbing, climbing, and interacting with objects, players navigate open-ended levels that each contain multiple solutions to their puzzles. The game supports up to eight players in online or LAN multiplayer. Originally created by a solo Lithuanian developer as a prototype for a motion-sensing camera before transitioning to traditional controls, the game became a major commercial success partly through streaming popularity.
Human: Fall Flat is a platformer with puzzle elements but mostly, this is a game that stands out for its frustrating mechanics - which is not a negative element by itself, as the game's main component is based on trying to get the main character to overcome objects under an unusual physics engine. There is some fun to it but it feels the game relies...
An experiment made video game. A strange but fun experience that gains whole thanks to its physics engine and a hilarious cooperative mode.
Human: Fall Flat could use some more content to keep players coming back, and sometimes Bob can be more than a little frustrating. But overall I enjoyed the use of motion controls and originality when it came to the levels and gameplay.
Human Fall Flat recognises a simple truth - People falling down is hilarious, and when they're seemingly impervious to damage that's just an added guilt-free bonus. Playing as a wobbly, awkward avatar takes a lot of getting used to, and perhaps you never really get used to it at all, but the game leaves each level wide open to a variety of solutions...
In the end Human: Fall Flat is exactly what I expected it would be, but with more to it than I anticipated. I loved digging through each area. Even when Bob fell to his death, respawning and trying again never bothered me. The simplistic design and clever physics-based puzzles offer up an enjoyable romp that is more than worth the price of admissio...