I have never bought a game so quickly. Jim Bonacci, thank you for making Happy Wheels. I played it as a middle schooler, I played it as a high schooler, I played it during Covid, and here I am playing it again as a married adult. I thought it would die when Flash died, and you made it playable on the web again. It's been years, and it's just as good...


Happy Wheels
2010 Fancy Force83Great
Playtime
MarathonIt typically takes about 100 hours to finish the game, but players put about 3 hours into it on average.
Playable on
- Steam DeckPlayable
- Steam FramePlayable
- Steam MachinePlayable
Available on
- $4.99
Game modes
Details
- Launch
- June 4, 2010
- Developer
- Fancy Force
- Publisher
- Fancy Force
Overview
Try to get to the finish line in this twisted game's user-created tracks. Having your limbs still attached is optional.
Screenshots
Reception
- Steam95from 3.4K reviews
I remember watching PewDiePie and Jacksepticeye play this game in elementary school. In high school, we played this game on the school computers. Now I'm an adult and I'm playing this on my own computer.
While I may not have become what I wanted to be when I grew up from being a kid, my younger self would still be proud since I bought the game.
An overdue payment on the hours of fun this game brought me and the boys in the local library and school computers!
Shoutout to the kid back in elementary school who opened this game with the volume maxed out.
-No new characters since like 2013, half of the character roster list empty slots -All levels filled with sword throw, bottle run, rope swing -Horribly balanced audio to this day -Terribly aged, unintuitive level maker UI that ALSO has not changed in nearly 15 years complete with asset limit glitches and all -Virtually nothing different between this...




























