Halo Infinite is a first-person shooter and the sixth mainline entry in the Halo series. The game features a semi-open world campaign set on the Forerunner ringworld Zeta Halo, where players control the supersoldier Master Chief in combat against the Banished, a mercenary faction of aliens and humans. Players traverse the environment on foot and in vehicles, capturing forward operating bases, rescuing Marines, and completing story missions that advance the narrative. Equipment such as the Grappleshot adds traversal and combat options. The multiplayer component is free-to-play and includes various competitive modes in 4v4 and 12v12 formats.
Halo Infinite is a bold new direction for the series occasionally hampered by significant missteps.
Halo Infinite's multiplayer sees the series emerge from its decade-long existential crisis as something radically familiar.
Halo Infinite can't quite deliver on being an open-world throwback, but it's the best shooting the series has seen to date.
Halo Infinite isn’t perfect. It has foibles and struggles here and there. But it’s also a slam dunk of a release; it’s exactly what Halo needs to be now. As Halo’s relevance has felt to wane over recent years, this is a bold statement that, no, Halo isn’t ‘over’. It was never close. It matters, and it’s still brilliant. I don’t mind waiting to see where...
Halo Infinite's move to sort-of open world is a largely successful jumping off point for Halo's bold new future.