Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
Perhaps that is why its shortcomings are so glaring. What is good here is really good, but what is bad detracts enough that the entire package is a bit of a disappointment. A great piece of science fiction may ask a lot of hard questions and make the audience think. Halfway is not a great piece of science fiction, but it is a good strategy game for...
All things considered, at fourteen or so hours to complete the campaign, I quite enjoyed my time with Halfway. It's not a ground-breaking title, and those last few levels almost had me rage-quitting, but the traits allow for some fun strategies and if you're wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth...
Halfway is eyeccandy for the fans of science fiction, and can deliver a great story. Sadly, the gameplay is just not there.
[Halfway's] developer is an enormous fan of a few things: well-crafted pixel art, 1980s science fiction movies, and XCOM.
Halfway is an emotional tale of mystery and survival that occasionally lacks the courage of its own convictions.