Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
The thing about this game is that I effing love this game.
There are moments where I'm like "this is just Grime 1 again, what new is it offering?" But dude, it's just so fun and satisfying to conquer.
Of the 3 Vania sequels to Hollow Knight, Blasphemous, and Grime, this is my chosen horse. Admittedly the theme and creature design appeal to me the most....
A lot of run arounds and going in circles, ending is really lacking. Played grime and now grime 2. Enjoyed playing grime, felt new. This felt like grime but with more steps to the end boss. You cant even re-fight bosses once you beat the game. What's left is just unlocking things you missed in your first playthrough. Did not feel like running and doing...
Very fun metroidvania. A bit brutal at times but also decent quality of life like no death penalty keeps it engaging. Souls-like in that it does not describe nearly enough so you have to google or trial or guess on what a lot of weird maneuvers and upgrades are and where you found that store that one time. It felt too punishing to change weapons much...
great metroidvania
Fantastic game, just as good as the first despite notable changes. Most of those changes I'd say were "equally good, just different" compared to the first game. This one was longer, too. Both are in my top 5 Metroidvanias and top 10 soulslikes.