Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore.
Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Sal is an adventurer out for profit and revenge. Rook is an aging spy working his own agenda. Smith is an idle loafer who might just save the world. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit.
I like Griftlands. It’s fun, and it does introduce new ideas, in the roguelite deckbuilder realm. I wish it did a bit more to make itself feel different from the other games in the genre. Combat is certainly somewhat too close to Slay the Spire and others. However, the setting and the negotiation system are great and really worth checking out. While...
"Double agent and licence to kill."
Griftlands provides drama, laughs, and fun strategy that's a great twist on the genre, adding more character depth and lore than the usual deck-builder
Griftlands has so much to offer to a player. The nuanced deck-building system, heartfelt characters and a deep lore makes it a worthy way to sink dozens of hours.
With a fascinating world and highly replayable roguelite sensibilities, Griftlands stands out as one of the most delightful RPG releases of 2021.