GreedFall is a single-player action RPG set in a fictional world inspired by 17th-century Baroque Europe. Players take the role of a diplomat arriving on a remote island inhabited by natives with supernatural abilities, now contested by colonial factions from various nations. The game emphasizes player choice, offering combat, diplomacy, and stealth approaches to quests, with decisions affecting relationships between the island's competing factions. A prequel, GreedFall 2: The Dying World, was released in 2026.
Fans of the genre will still enjoy the broad narrative, exciting combat and deep RPG mechanics. Those returning just for the DLC might be disappointed, but newcomers will have a good time with Greedfall Gold Edition.
It's a shame that a good game is held back by incredibly boring design decisions. I think Greedfall is on the verge of greatness but falls short in too many areas to really go down as a must-play. It's absolutely an enjoyable romp, just one plagued by the thought of what could have been.
GreedFall wants to be a great big game, but without the resources of a huge publisher, many of its components feel half-baked.
Greedfall is an enjoyable jaunt, but it follows its influences a little too closely and fails to engage with its narrative themes in any meaningful manner.
When I first saw Greedfall, I wanted to believe that it could, in spite of a charged setting, explore complex ideas. Instead, it skims the surface all the way up to its weak conclusion.