Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business.
It comes down to this. Graveyard Keeper: Last Journey does not have enough, "play just one more day" moments to get me to stick with it long-term. Instead of a dark, horror-filled farm sim spin off, I'm left with a dark humor management system. Building anything feels like a chore. Nothing feels explained to you, even the days of the week are needlessly...
Graveyard Keeper is visually well resolved and brings one of the best soundtracks in the genre. Its story flirts with moral aspects like few games dare, and its mission and progression system has its uninspired moments, but it's enough to get us involved and convince us to move on to the next grave.
Graveyard Keeper's limitations and shortcomings come real close to outweighing the fun that can be had from playing a new game. When I got the game and read the premise, it sounded quirky and fun. As I played, it seemed more awkward and vexing.
Graveyard Keeper is a cemetery management simulation game and naturally, this is enough for it to stand out on its own. Adding to that a very interesting visual environment and a complex gameplay and a segment of the market will find reasons to be happy about. Those who are not fans of management simulations, as well as those looking for simpler experiences,...
There's no doubt that Graveyard Keeper is a fun game every now and again; there are bright nuggets of gold sporadically hidden within it. It's the video game equivalent of Now, That's What I Call Music: you get it for a few good hits and deal with the fluff in-between. However, if you're looking for a strong competitor to Stardew Valley or Rune Factory,...