Introducing an original story set in DC’s Batman Universe, Gotham Knights offers a dynamic, interactive Gotham City where a rising criminal element has swept through the streets. With the Belfry as their base of operations, this new era of heroes will solve mysteries that connect the darkest chapters in the city’s history and must defeat notorious villains in epic confrontations. Players must save Gotham from a descent into chaos and reinvent themselves into their own version of the Dark Knight.
In the end, Gotham Knights is, like the studio’s earlier contribution to the saga, Batman: Arkham Origins, a decent game haunted by the notion of not being the main event.
Gotham Knights seem worthwhile at first but it sooner or later makes you lose the passion.
Gotham Knights has the tiniest shreds of goodness, perhaps tapping into the primal urge within all of us to make the numbers go up. I just don't want to play it again, which says it all for a game that's designed to worm into your brain and keep you coming back for more of its bazillion currencies.
Gotham Knights offers a fun and satisfying gameplay loop, but many features lack the follow-through needed to make a great, cohesive game.
Gotham Knights has its moments of brilliance and fun, but never manages to step out of Batman’s looming shadow. These knights are more than sidekicks, they just aren’t heroes quite yet.