Artwork for God of War: Chains of Olympus
God of War: Chains of Olympus
God of War: Chains of Olympus

God of War: Chains of Olympus

2008 Capcom

Summary

Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess. The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous...

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Screenshot for God of War: Chains of Olympus
Screenshot for God of War: Chains of Olympus
Screenshot for God of War: Chains of Olympus
Screenshot for God of War: Chains of Olympus
Screenshot for God of War: Chains of Olympus

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