After strange disappearances hit Tokyo's population, it's up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.
Ghostwire: Tokyo is full of supernatural twists and turns, with combat mechanics that feel viscerally satisfying as you wander the streets of its eerily abandoned city.
Mediocre combat and tiresome activities hold back Ghostwire: Tokyo's otherwise spectacular, otherwordly atmosphere.
I will repeat: Ghostwire: Tokyo is not a bad game. I was interested enough to stick with it and engage with as much of it as possible. If you have more patience for open-world exploration and tedious collectable-finding than I do, then you might get more out of it. I didn’t go into detail about this, but the story is decent and well-told, and that counts...
I enjoyed my time with Ghostwire: Tokyo, and I would like to spend a few more hours in the game. Even though much of the story didn’t click with me, I would still go back for its satisfying gameplay and complete every side mission to explore the unknown.
While its leading pair and open world design stumble at times, Ghostwire’s wonderfully weird side stories and engrossing combat, more than pick up any slack and work in harmony with the game's more zany and offbeat elements to create a world that hasn't just got looks, but one hell of a spirit, too.