Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Forspoken is packed with flaws — be they outright missteps or simply middling executions — but there are definitely qualities to this game that can deliver an entertaining and sometimes thrilling experience. I did ultimately enjoy my time with it, all told and considered. There’s interesting lore here, and at times the story approaches compelling, but...
Squeenix's epic-ish isekai game has cool magical combat, but it's far too big for its own good, and that scale leaves it feeling empty and disappointing.
Forspoken deserves better than what shipped on January 24. The strength of its story and protagonist do outpace its many problems, but much like Frey’s early struggles in seeing her own greatness, it’s clouded by unfortunate circumstances.
Forspoken occasionally has small sparks of greatness, but then quickly douses itself in fear of ever being anything other than an upsettingly safe open-world RPG.
An adventure in which the need to conquer the lady and the altruistic obsession to save the world give way to more human interests, more visceral and easier to connect with.