goood.games

Reception

Every aspect of Flower serves its singular vision: nourishing and maintaining a 1-2 hour Zen-like experience. Vibrant colors, an incredible score, and meticulous eyes overseeing the game's pacing—Flower rises to the occasion. A decade later, little has changed, though the PC port suffers a good deal on account of its mouse and keyboard controls.

flOwer fit perfectly into my PlayStation 3 and my life as a gamer in 2009. It motivated a whole search for similar experiences that would lead to the inspiring Journey. Now, in 2013 we have the PlayStation 4 version that for all its merits manages to present the game almost as if it were released today for the first time. For those who have let the...

Flower on Vita is still incredible, but its motion and touch controls aren't ideal.

IGN,

Flower is a unique title. The ThatGameCompany production embraces the idea of a synesthetic digital entertainment, linked to the poetry of form and color, cloaked in a dynamic sound accompaniment. Compared to the inner landscapes of Journey - often barren, oppressive, invaded by darkness and lashed by a cruel nature - here the wonder is disrespected...

The sheer simplicity of flower makes it a difficult game not to fall in love with. It's a relaxing, calming, and curiously moving experience that has the power to change the way that you look at the outside world. Moreover, the improved motion sensors inside the DualShock 4 coupled with the enhanced horsepower of Sony's fresh hardware breathe new life...