Gods and guns collide in the open-world action-RPG Flintlock: The Siege of Dawn. Embrace vengeance, gunpowder and magic and embark on an epic journey to lead mankind’s final siege against the tide of the dead.
Despite its ambitions, Flintlock: The Siege of Dawn turned out to be an unnecessary and thoroughly secondary game. All interesting ideas were not properly realized, while the ending of the story is disappointing.
In the end, Flintlock: The Siege of Dawn has a lot of good ideas and the potential to be a standout ARPG. The problem is, that all those strengths are counterbalanced by issues that chip away at its quality. Good writing and acting, some interesting character dynamics, and fluid movement compete with bad sound mixing, janky combat, and inelegant level...
Flintlock: The Siege of Dawn isn’t a particularly necessary addition to the Soulslike genre. It doesn’t stand out in any major way, and it’s certainly rough. It is nonetheless amusing in its own scrappy way, the many tools at the player’s disposal are well presented, and after a touchy start it develops into a decent bit of fun.
Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance,...
Flintlock: The Siege of Dawn is an excellent start to what could be a very popular franchise for A44 Games. While the narrative is lackluster and borderline dull, the combat, exploration, and art direction are all top-notch and help to make what could have been another Dark Souls imitator stand out from the crowd. There's a lot to love about it, especially...