goood.games
Final Fantasy XIV Online2010
Offline

Final Fantasy XIV Online

2010 Shanda Games

Playtime

LongIt typically takes about 40 hours to finish the game.

Playable on

Game modes

Details

Launch
late 2010
Publisher
Shanda Games
Themes

Overview

Final Fantasy XIV Trailer - E3 2010

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game...

Screenshots

Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online
Screenshot for Final Fantasy XIV Online