Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
I enjoyed the play through, the visuals are great, combat is fun once you get used to the mechanics. Magic is useless and the alchemy system needs a few more tweaks.
I only give it a negative review because this is a demo packed as early access. It's really short and you don't have anything to do really. Just cut through 3 types of enemies, fight a...
promising one, I like it.
PS. Finally a game, where rings can be worn on every "not-thumb" finger.
If you've played Dark Messiah the controls of this game will feel very familiar, there are of course some things that fell a bit unfinished about the mechanics, as you can not pick up any thing other than by telekenesis and you are not able to duck or crouch.
so far though there do seam to be som fundamental implimentations that make i hope doesn't...
I usually don't play such games and this one was sent to me as a gift so I decided to give it a try. For me it was great but I don't know if it's something new or not.
I liked the atmosphere and the graphics (the game looks amazing). The weapons are beatiful. The skill tree is huge but easy to navigate.
As for the drawbacks - it is still early access...
When I was sixteen might and magic dark messiah came out, and it was one of my first experiences with a first person RPG. The other one was ES4: Oblivion and im not sure which one came first for me personally. But regardless, there was something really special about M&M:DM that stuck in my brain forever.
I think it was the first game where the idea...