Fast Striker is definitely, firmly a danmaku game. But it does also throw a couple curve balls to keep the design unique. Aside from the actual difficulty adjustments, each difficulty (plus the extra Omake mode, which has a bunch of extra mechanics for score chasing) also puts you in a different ship, with its own firing patterns and thus playstyle....


Fast Striker
2010 NG:DEV.TEAM63Worthwhile
Playable on
Available on
- $6.99
Game modes
Details
- Launch
- mid 2010
- Developer
- NG:DEV.TEAM
- Publisher
- NG:DEV.TEAM
- Themes
Overview

Fast Striker is a Shoot-'Em-Up game, developed and published by NG:DEV.TEAM, which was released in Japan in 2012D arcade shooting game with emphasis on scoring originally developed for NEO·GEO. The game lets the player choose between 3 game modes with different scoring systems. Novice Mode for beginners, Original Mode for classic Shoot’ em Up players and Maniac for very experienced players. It features six stages of excellent 2D arcade game play with over 40 unique enemy types, super smooth 3D scrolling backgrounds, huge CGI bosses and it features the biggest megabit count ever since the beginning of NEO·GEO games0.
Screenshots
Reception
- Metacritic61from 7 reviews
- OpenCritic60from 7 reviews
At the end of the day (having played the game for about 2 weeks (roughly 1-1.5 hr/day), I came back to that initial question that I set out with – What unique element sets this game apart from all the others? The gameplay is pretty standard fare, the music is nice, but unmemorable, and there is no defined story or end goal. The one aspect that did stand...
If you are a fan of retro vertical shooters then Fast Striker from eastasiasoft is definitely a good option, especially since it's a cross-buy release, so you'll be getting both the PlayStation 4 and the PlayStation Vita versions with one purchase. There's also a physical copy available in very limited quantities from Play Asia, which you can pre-order...
Fast Striker is solid all round. It has four modes of ever-increasing challenge and complexity. Novices are able to get a feel for the game, while Maniacs can push their skills to the limit. The shields are an interesting idea. Under the right circumstances, they are a satisfying means of escape, yet they can also be a crutch. If they are always being...
As someone who hase fallen so deeply in love with the genre, whose itch for a new brilliant shmup has been left unscratched for years, I can't help but feel disappointed – especially because of how promising NG:DEV.TEAM seem to be.


