goood.games

Reception

After discussing it for a few minutes, I feel like I want to thank you all for coming to my TED talk. That’s because it’s so impressionistic, existential, philosophical … all the things people invoke when they want to convince you that video games can be art. But Everything has a leg up on a lot of those art-installation-as-games. Everything is also...

Everything really does deliver on its abstract concept, but only if you're willing to boot it up with an open mind. There's no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you' really are. The basic textures and colours (and the hilarious way creatures...

David O'Reilly's unique universe simulation strives to create connections – some physical, some assumed – between literally everything

Funny, philosophical, and deeply, deeply weird, there's nothing else quite like Everything on PC.

By throwing out most of Spore's traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don't think it gets all the way there – not for me, not right now – the silliness is constant and delightful.